Cat Spirit RPG
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Game database

Alpha Wolf

Enemy details and loot pool

AbilitiesItemsEnemies
EliteHardBase level 7Wolf

Blueprint defaults shown. Placed encounters may override the spawn level.

Loot pool

Game mode

Drop rarity

Level changes item level; it does not increase the table’s drop chance. Playtest modes change equipment and claw-coating rarity and set them to level 50. Chance means at least one matching drop per defeat; average quantity includes repeated rolls and stack sizes.

ItemItem levelChance / defeatAvg. quantityRarity mix
Bloodclaw Reinforcement5–931.79%0.318
Common 25.00%
Uncommon 30.00%
Rare 25.00%
Epic 20.00%
Bloodclaw Catalyst5–928.26%0.283
Common 25.00%
Uncommon 30.00%
Rare 25.00%
Epic 20.00%
Bloodclaw Backpack5–924.73%0.247
Common 25.00%
Uncommon 30.00%
Rare 25.00%
Epic 20.00%
Ranger Pack5–921.19%0.212
Common 25.00%
Uncommon 30.00%
Rare 25.00%
Epic 20.00%
Warrior Shard5–917.66%0.177
Common 25.00%
Uncommon 30.00%
Rare 25.00%
Epic 20.00%
Nightclaw Catalyst5–915.22%0.152
Common 25.00%
Uncommon 30.00%
Rare 25.00%
Epic 20.00%
Nightclaw Weave5–99.52%0.095
Common 25.00%
Uncommon 30.00%
Rare 25.00%
Epic 20.00%
Stormhunter Shard5–97.06%0.071
Common 25.00%
Uncommon 30.00%
Rare 25.00%
Epic 20.00%

Personal loot. Eligible players within 20 m roll independently.

Spawn locations

Not yet mapped.

Synced from game assets on 2026-10-06. Spawn locations are not yet mapped. Loot probabilities are per eligible player, per defeat.