Game database
Alpha Wolf
Enemy details and loot pool
EliteHardBase level 7Wolf
Blueprint defaults shown. Placed encounters may override the spawn level.
Loot pool
Game mode
Drop rarity
Level changes item level; it does not increase the table’s drop chance. Playtest modes change equipment and claw-coating rarity and set them to level 50. Chance means at least one matching drop per defeat; average quantity includes repeated rolls and stack sizes.
| Item | Item level | Chance / defeat | Avg. quantity | Rarity mix |
|---|---|---|---|---|
| 5–9 | 31.79% | 0.318 | Common 25.00% Uncommon 30.00% Rare 25.00% Epic 20.00% | |
| 5–9 | 28.26% | 0.283 | Common 25.00% Uncommon 30.00% Rare 25.00% Epic 20.00% | |
| 5–9 | 24.73% | 0.247 | Common 25.00% Uncommon 30.00% Rare 25.00% Epic 20.00% | |
| 5–9 | 21.19% | 0.212 | Common 25.00% Uncommon 30.00% Rare 25.00% Epic 20.00% | |
| 5–9 | 17.66% | 0.177 | Common 25.00% Uncommon 30.00% Rare 25.00% Epic 20.00% | |
| 5–9 | 15.22% | 0.152 | Common 25.00% Uncommon 30.00% Rare 25.00% Epic 20.00% | |
| 5–9 | 9.52% | 0.095 | Common 25.00% Uncommon 30.00% Rare 25.00% Epic 20.00% | |
| 5–9 | 7.06% | 0.071 | Common 25.00% Uncommon 30.00% Rare 25.00% Epic 20.00% |
Personal loot. Eligible players within 20 m roll independently.
Spawn locations
Not yet mapped.
Synced from game assets on 2026-10-06. Spawn locations are not yet mapped. Loot probabilities are per eligible player, per defeat.