Game database
Stonebreaker Coating
Slow, crushing three-hit slashes with heavy impact. Deals Blunt damage that scales with Strength.
Base stats
Authored behavior values. Combat effects and player bonuses can change their effective result.
- Accuracy Add
- 0
- Attack Speed Multiplier
- 0.65
- Base Coating Damage
- 16
- Crit Chance Add
- 0.02
- Crit Multiplier Add
- 0.75
- Damage Growth Per Level
- 16
- Damage Multiplier
- 1.6
- Damage Per Level Percent
- 16
- Damage Scalar Coefficient
- 0.16
- Radius Add
- 0
- Range Add
- 0
- Scalar Growth Per Level
- 0.08
- Scalar Per Level Percent
- 0.08
Possible perks
Authored contributions are added independently. Slots depend on rarity, roll budget, and eligibility; random candidates are not guaranteed. Ranges shown are at item level 1; each additional item level adds 1% to the rolled perk value.
| Perk | Source / condition | Rarity ranges at base level |
|---|---|---|
| Spirit Increases Spirit | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Focus Increases Focus | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Dexterity Increases Dexterity | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Endurance Increases Endurance | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Strength Increases Strength | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Intelligence Increases Intelligence | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Vitality Increases Vitality | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
Drops from
Game mode
Drop rarity
Level changes item level; it does not increase the table’s drop chance. Playtest modes change equipment and claw-coating rarity and set them to level 50. Chance means at least one matching drop per defeat; average quantity includes repeated rolls and stack sizes.
| Enemy | Item level | Chance / defeat | Avg. quantity | Rarity mix |
|---|---|---|---|---|
| Crimson Brute EliteHard | 1 | 10.00% | 0.100 | Common 50.00% Uncommon 25.00% Rare 15.00% Epic 7.00% Legendary 2.00% Mythic 1.00% |
Synced from game assets on 2026-10-06. Spawn locations are not yet mapped. Loot probabilities are per eligible player, per defeat.