Cat Spirit RPG
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Stonebreaker Coating

Slow, crushing three-hit slashes with heavy impact. Deals Blunt damage that scales with Strength.

AbilitiesItemsEnemies
ConsumableStacks up to 20

Base stats

Authored behavior values. Combat effects and player bonuses can change their effective result.

Accuracy Add
0
Attack Speed Multiplier
0.65
Base Coating Damage
16
Crit Chance Add
0.02
Crit Multiplier Add
0.75
Damage Growth Per Level
16
Damage Multiplier
1.6
Damage Per Level Percent
16
Damage Scalar Coefficient
0.16
Radius Add
0
Range Add
0
Scalar Growth Per Level
0.08
Scalar Per Level Percent
0.08

Possible perks

Authored contributions are added independently. Slots depend on rarity, roll budget, and eligibility; random candidates are not guaranteed. Ranges shown are at item level 1; each additional item level adds 1% to the rolled perk value.

PerkSource / conditionRarity ranges at base level
Spirit

Increases Spirit

Random slot 1, 2, 3, 4

From Common

Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46
Focus

Increases Focus

Random slot 1, 2, 3, 4

From Common

Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46
Dexterity

Increases Dexterity

Random slot 1, 2, 3, 4

From Common

Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46
Endurance

Increases Endurance

Random slot 1, 2, 3, 4

From Common

Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46
Strength

Increases Strength

Random slot 1, 2, 3, 4

From Common

Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46
Intelligence

Increases Intelligence

Random slot 1, 2, 3, 4

From Common

Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46
Vitality

Increases Vitality

Random slot 1, 2, 3, 4

From Common

Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46

Drops from

Game mode

Drop rarity

Level changes item level; it does not increase the table’s drop chance. Playtest modes change equipment and claw-coating rarity and set them to level 50. Chance means at least one matching drop per defeat; average quantity includes repeated rolls and stack sizes.

EnemyItem levelChance / defeatAvg. quantityRarity mix
Crimson Brute
EliteHard
110.00%0.100
Common 50.00%
Uncommon 25.00%
Rare 15.00%
Epic 7.00%
Legendary 2.00%
Mythic 1.00%

Synced from game assets on 2026-10-06. Spawn locations are not yet mapped. Loot probabilities are per eligible player, per defeat.