Game database
Viperfang Coating
Rapid three-hit slashes at twice the base attack speed, with lighter hits. Deals Poison damage that scales with Dexterity.
Base stats
Authored behavior values. Combat effects and player bonuses can change their effective result.
- Accuracy Add
- 10
- Attack Speed Multiplier
- 2
- Base Coating Damage
- 4.5
- Crit Chance Add
- 0.12
- Crit Multiplier Add
- 0.1
- Damage Growth Per Level
- 4.5
- Damage Multiplier
- 0.45
- Damage Per Level Percent
- 4.5
- Damage Scalar Coefficient
- 0.045
- Radius Add
- 0
- Range Add
- 0
- Scalar Growth Per Level
- 0.022
- Scalar Per Level Percent
- 0.022
Possible perks
Authored contributions are added independently. Slots depend on rarity, roll budget, and eligibility; random candidates are not guaranteed. Ranges shown are at item level 1; each additional item level adds 1% to the rolled perk value.
| Perk | Source / condition | Rarity ranges at base level |
|---|---|---|
| Spirit Increases Spirit | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Focus Increases Focus | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Dexterity Increases Dexterity | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Endurance Increases Endurance | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Strength Increases Strength | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Intelligence Increases Intelligence | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Vitality Increases Vitality | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
Drops from
Game mode
Drop rarity
Level changes item level; it does not increase the table’s drop chance. Playtest modes change equipment and claw-coating rarity and set them to level 50. Chance means at least one matching drop per defeat; average quantity includes repeated rolls and stack sizes.
| Enemy | Item level | Chance / defeat | Avg. quantity | Rarity mix |
|---|---|---|---|---|
| Green Spider MinionStandard | 1 | 10.00% | 0.100 | Common 50.00% Uncommon 25.00% Rare 15.00% Epic 7.00% Legendary 2.00% Mythic 1.00% |
Synced from game assets on 2026-10-06. Spawn locations are not yet mapped. Loot probabilities are per eligible player, per defeat.