Cat Spirit RPG
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Game database

Wolf

Enemy details and loot pool

AbilitiesItemsEnemies
MinionStandardBase level 5Wolf

Blueprint defaults shown. Placed encounters may override the spawn level.

Loot pool

Game mode

Drop rarity

Level changes item level; it does not increase the table’s drop chance. Playtest modes change equipment and claw-coating rarity and set them to level 50. Chance means at least one matching drop per defeat; average quantity includes repeated rolls and stack sizes.

ItemItem levelChance / defeatAvg. quantityRarity mix
Huntsman Shard518.45%0.185
Common 50.00%
Uncommon 25.00%
Rare 25.00%
Small Health Potion116.61%0.166
Common 100.00%
Stormfang Coating510.00%0.100
Common 50.00%
Uncommon 25.00%
Rare 15.00%
Epic 7.00%
Legendary 2.00%
Mythic 1.00%
Rapid Shot59.23%0.092
Common 50.00%
Uncommon 25.00%
Rare 25.00%
Support Shard59.23%0.092
Common 50.00%
Uncommon 25.00%
Rare 25.00%
Tank Shard59.23%0.092
Common 50.00%
Uncommon 25.00%
Rare 25.00%
Guardian's Backpack3–77.57%0.076
Common 50.00%
Uncommon 25.00%
Rare 25.00%
Guardian's Ward3–77.57%0.076
Common 50.00%
Uncommon 25.00%
Rare 25.00%
Frost Strikes57.38%0.074
Common 50.00%
Uncommon 25.00%
Rare 15.00%
Epic 7.00%
Legendary 2.00%
Mythic 1.00%
Rogue Shard57.38%0.074
Common 50.00%
Uncommon 25.00%
Rare 25.00%
Guardian's Resolve3–71.54%0.015
Common 50.00%
Uncommon 25.00%
Rare 25.00%

Personal loot. Eligible players within 20 m roll independently.

Spawn locations

Not yet mapped.

Synced from game assets on 2026-10-06. Spawn locations are not yet mapped. Loot probabilities are per eligible player, per defeat.