Cat Spirit RPG
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Game database

Small Health Potion

Restore a small amount of health

AbilitiesItemsEnemies
ConsumableStacks up to 20

Base stats

Authored behavior values. Combat effects and player bonuses can change their effective result.

Use Cooldown
30

Possible perks

Authored contributions are added independently. Slots depend on rarity, roll budget, and eligibility; random candidates are not guaranteed. Ranges shown are at item level 1; each additional item level adds 1% to the rolled perk value.

PerkSource / conditionRarity ranges at base level

No equipment perk slots configured.

Drops from

Game mode

Drop rarity

Level changes item level; it does not increase the table’s drop chance. Playtest modes change equipment and claw-coating rarity and set them to level 50. Chance means at least one matching drop per defeat; average quantity includes repeated rolls and stack sizes.

EnemyItem levelChance / defeatAvg. quantityRarity mix
Brown Wolf
MinionStandard
162.76%0.771
Common 100.00%
Long Legs
BossVery hard
131.25%0.313
Common 100.00%
Purple Guardian
EliteHard
131.25%0.313
Common 100.00%
Purple Spider
MinionStandard
131.25%0.313
Common 100.00%
Scavanger Beetle
MinionStandard
116.61%0.166
Common 100.00%
Wolf
MinionStandard
116.61%0.166
Common 100.00%
Wolf-zilla
BossVery hard
158.05%0.702
Common 100.00%

Synced from game assets on 2026-10-06. Spawn locations are not yet mapped. Loot probabilities are per eligible player, per defeat.