Game database
Small Health Potion
Restore a small amount of health
Base stats
Authored behavior values. Combat effects and player bonuses can change their effective result.
- Use Cooldown
- 30
Possible perks
Authored contributions are added independently. Slots depend on rarity, roll budget, and eligibility; random candidates are not guaranteed. Ranges shown are at item level 1; each additional item level adds 1% to the rolled perk value.
| Perk | Source / condition | Rarity ranges at base level |
|---|
No equipment perk slots configured.
Drops from
Game mode
Drop rarity
Level changes item level; it does not increase the table’s drop chance. Playtest modes change equipment and claw-coating rarity and set them to level 50. Chance means at least one matching drop per defeat; average quantity includes repeated rolls and stack sizes.
| Enemy | Item level | Chance / defeat | Avg. quantity | Rarity mix |
|---|---|---|---|---|
| Brown Wolf MinionStandard | 1 | 62.76% | 0.771 | Common 100.00% |
| Long Legs BossVery hard | 1 | 31.25% | 0.313 | Common 100.00% |
| Purple Guardian EliteHard | 1 | 31.25% | 0.313 | Common 100.00% |
| Purple Spider MinionStandard | 1 | 31.25% | 0.313 | Common 100.00% |
| Scavanger Beetle MinionStandard | 1 | 16.61% | 0.166 | Common 100.00% |
| Wolf MinionStandard | 1 | 16.61% | 0.166 | Common 100.00% |
| Wolf-zilla BossVery hard | 1 | 58.05% | 0.702 | Common 100.00% |
Synced from game assets on 2026-10-06. Spawn locations are not yet mapped. Loot probabilities are per eligible player, per defeat.