Game database
Wolf-zilla
Enemy details and loot pool
BossVery hardBase level 5Wolf
Blueprint defaults shown. Placed encounters may override the spawn level.
Loot pool
Game mode
Drop rarity
Level changes item level; it does not increase the table’s drop chance. Playtest modes change equipment and claw-coating rarity and set them to level 50. Chance means at least one matching drop per defeat; average quantity includes repeated rolls and stack sizes.
| Item | Item level | Chance / defeat | Avg. quantity | Rarity mix |
|---|---|---|---|---|
| 5 | 77.08% | 0.771 | Uncommon 20.00% Rare 30.00% Epic 30.00% Legendary 20.00% | |
| 5 | 64.10% | 0.641 | Common 50.00% Uncommon 25.00% Rare 15.00% Epic 7.00% Legendary 2.00% Mythic 1.00% | |
| 1 | 58.05% | 0.702 | Common 100.00% | |
| 5 | 45.66% | 0.499 | Common 15.33% Uncommon 21.09% Rare 24.53% Epic 23.43% Legendary 15.62% | |
| 5 | 45.66% | 0.499 | Common 15.33% Uncommon 21.09% Rare 24.53% Epic 23.43% Legendary 15.62% | |
| 5 | 38.99% | 0.390 | Uncommon 20.00% Rare 30.00% Epic 30.00% Legendary 20.00% | |
| 5 | 38.99% | 0.390 | Uncommon 20.00% Rare 30.00% Epic 30.00% Legendary 20.00% | |
| 5 | 38.99% | 0.390 | Uncommon 20.00% Rare 30.00% Epic 30.00% Legendary 20.00% | |
| 5 | 38.99% | 0.390 | Uncommon 20.00% Rare 30.00% Epic 30.00% Legendary 20.00% | |
| 5 | 10.93% | 0.109 | Common 50.00% Uncommon 25.00% Rare 15.00% Epic 7.00% Legendary 2.00% Mythic 1.00% | |
| 5 | 10.93% | 0.109 | Common 70.00% Uncommon 25.00% Rare 5.00% | |
| 5 | 10.93% | 0.109 | Common 70.00% Uncommon 25.00% Rare 5.00% |
Personal loot. Eligible players within 20 m roll independently.
Spawn locations
Not yet mapped.
Synced from game assets on 2026-10-06. Spawn locations are not yet mapped. Loot probabilities are per eligible player, per defeat.