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Game database

Wolf-zilla

Enemy details and loot pool

AbilitiesItemsEnemies
BossVery hardBase level 5Wolf

Blueprint defaults shown. Placed encounters may override the spawn level.

Loot pool

Game mode

Drop rarity

Level changes item level; it does not increase the table’s drop chance. Playtest modes change equipment and claw-coating rarity and set them to level 50. Chance means at least one matching drop per defeat; average quantity includes repeated rolls and stack sizes.

ItemItem levelChance / defeatAvg. quantityRarity mix
Backpack Blaster Test577.08%0.771
Uncommon 20.00%
Rare 30.00%
Epic 30.00%
Legendary 20.00%
Frost Strikes564.10%0.641
Common 50.00%
Uncommon 25.00%
Rare 15.00%
Epic 7.00%
Legendary 2.00%
Mythic 1.00%
Small Health Potion158.05%0.702
Common 100.00%
Fiber545.66%0.499
Common 15.33%
Uncommon 21.09%
Rare 24.53%
Epic 23.43%
Legendary 15.62%
Water545.66%0.499
Common 15.33%
Uncommon 21.09%
Rare 24.53%
Epic 23.43%
Legendary 15.62%
Support Shard538.99%0.390
Uncommon 20.00%
Rare 30.00%
Epic 30.00%
Legendary 20.00%
Pathkeeper Shard538.99%0.390
Uncommon 20.00%
Rare 30.00%
Epic 30.00%
Legendary 20.00%
Scattershot538.99%0.390
Uncommon 20.00%
Rare 30.00%
Epic 30.00%
Legendary 20.00%
Scout Backpack Test538.99%0.390
Uncommon 20.00%
Rare 30.00%
Epic 30.00%
Legendary 20.00%
Fire Claws510.93%0.109
Common 50.00%
Uncommon 25.00%
Rare 15.00%
Epic 7.00%
Legendary 2.00%
Mythic 1.00%
Tank Shard510.93%0.109
Common 70.00%
Uncommon 25.00%
Rare 5.00%
Warrior Backpack Test510.93%0.109
Common 70.00%
Uncommon 25.00%
Rare 5.00%

Personal loot. Eligible players within 20 m roll independently.

Spawn locations

Not yet mapped.

Synced from game assets on 2026-10-06. Spawn locations are not yet mapped. Loot probabilities are per eligible player, per defeat.