Game database
Fire Claws
A fire based claw coating
Base stats
Authored behavior values. Combat effects and player bonuses can change their effective result.
- Accuracy Add
- 0
- Attack Speed Multiplier
- 1
- Base Coating Damage
- 10
- Crit Chance Add
- 0
- Crit Multiplier Add
- 0
- Damage Growth Per Level
- 10
- Damage Multiplier
- 1
- Damage Per Level Percent
- 10
- Damage Scalar Coefficient
- 0
- Radius Add
- 0
- Range Add
- 0
- Scalar Growth Per Level
- 0
- Scalar Per Level Percent
- 0
Possible perks
Authored contributions are added independently. Slots depend on rarity, roll budget, and eligibility; random candidates are not guaranteed. Ranges shown are at item level 1; each additional item level adds 1% to the rolled perk value.
| Perk | Source / condition | Rarity ranges at base level |
|---|---|---|
| Spirit Increases Spirit | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Focus Increases Focus | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Dexterity Increases Dexterity | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Endurance Increases Endurance | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Strength Increases Strength | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Intelligence Increases Intelligence | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Vitality Increases Vitality | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
Drops from
Game mode
Drop rarity
Level changes item level; it does not increase the table’s drop chance. Playtest modes change equipment and claw-coating rarity and set them to level 50. Chance means at least one matching drop per defeat; average quantity includes repeated rolls and stack sizes.
| Enemy | Item level | Chance / defeat | Avg. quantity | Rarity mix |
|---|---|---|---|---|
| Brown Wolf MinionStandard | 1 | 10.93% | 0.109 | Common 50.00% Uncommon 25.00% Rare 15.00% Epic 7.00% Legendary 2.00% Mythic 1.00% |
| Long Legs BossVery hard | 1 | 10.93% | 0.109 | Common 50.00% Uncommon 25.00% Rare 15.00% Epic 7.00% Legendary 2.00% Mythic 1.00% |
| Purple Guardian EliteHard | 1 | 10.93% | 0.109 | Common 50.00% Uncommon 25.00% Rare 15.00% Epic 7.00% Legendary 2.00% Mythic 1.00% |
| Purple Spider MinionStandard | 1 | 10.93% | 0.109 | Common 50.00% Uncommon 25.00% Rare 15.00% Epic 7.00% Legendary 2.00% Mythic 1.00% |
| Wolf-zilla BossVery hard | 1 | 10.93% | 0.109 | Common 50.00% Uncommon 25.00% Rare 15.00% Epic 7.00% Legendary 2.00% Mythic 1.00% |
Synced from game assets on 2026-10-06. Spawn locations are not yet mapped. Loot probabilities are per eligible player, per defeat.