Cat Spirit RPG
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Fire Claws

A fire based claw coating

AbilitiesItemsEnemies
ConsumableStacks up to 20

Base stats

Authored behavior values. Combat effects and player bonuses can change their effective result.

Accuracy Add
0
Attack Speed Multiplier
1
Base Coating Damage
10
Crit Chance Add
0
Crit Multiplier Add
0
Damage Growth Per Level
10
Damage Multiplier
1
Damage Per Level Percent
10
Damage Scalar Coefficient
0
Radius Add
0
Range Add
0
Scalar Growth Per Level
0
Scalar Per Level Percent
0

Possible perks

Authored contributions are added independently. Slots depend on rarity, roll budget, and eligibility; random candidates are not guaranteed. Ranges shown are at item level 1; each additional item level adds 1% to the rolled perk value.

PerkSource / conditionRarity ranges at base level
Spirit

Increases Spirit

Random slot 1, 2, 3, 4

From Common

Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46
Focus

Increases Focus

Random slot 1, 2, 3, 4

From Common

Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46
Dexterity

Increases Dexterity

Random slot 1, 2, 3, 4

From Common

Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46
Endurance

Increases Endurance

Random slot 1, 2, 3, 4

From Common

Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46
Strength

Increases Strength

Random slot 1, 2, 3, 4

From Common

Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46
Intelligence

Increases Intelligence

Random slot 1, 2, 3, 4

From Common

Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46
Vitality

Increases Vitality

Random slot 1, 2, 3, 4

From Common

Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46

Drops from

Game mode

Drop rarity

Level changes item level; it does not increase the table’s drop chance. Playtest modes change equipment and claw-coating rarity and set them to level 50. Chance means at least one matching drop per defeat; average quantity includes repeated rolls and stack sizes.

EnemyItem levelChance / defeatAvg. quantityRarity mix
Brown Wolf
MinionStandard
110.93%0.109
Common 50.00%
Uncommon 25.00%
Rare 15.00%
Epic 7.00%
Legendary 2.00%
Mythic 1.00%
Long Legs
BossVery hard
110.93%0.109
Common 50.00%
Uncommon 25.00%
Rare 15.00%
Epic 7.00%
Legendary 2.00%
Mythic 1.00%
Purple Guardian
EliteHard
110.93%0.109
Common 50.00%
Uncommon 25.00%
Rare 15.00%
Epic 7.00%
Legendary 2.00%
Mythic 1.00%
Purple Spider
MinionStandard
110.93%0.109
Common 50.00%
Uncommon 25.00%
Rare 15.00%
Epic 7.00%
Legendary 2.00%
Mythic 1.00%
Wolf-zilla
BossVery hard
110.93%0.109
Common 50.00%
Uncommon 25.00%
Rare 15.00%
Epic 7.00%
Legendary 2.00%
Mythic 1.00%

Synced from game assets on 2026-10-06. Spawn locations are not yet mapped. Loot probabilities are per eligible player, per defeat.