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Game database

Purple Guardian

Enemy details and loot pool

AbilitiesItemsEnemies
EliteHardBase level 25Spider

Blueprint defaults shown. Placed encounters may override the spawn level.

Loot pool

Game mode

Drop rarity

Level changes item level; it does not increase the table’s drop chance. Playtest modes change equipment and claw-coating rarity and set them to level 50. Chance means at least one matching drop per defeat; average quantity includes repeated rolls and stack sizes.

ItemItem levelChance / defeatAvg. quantityRarity mix
Frost Strikes2564.10%0.641
Common 50.00%
Uncommon 25.00%
Rare 15.00%
Epic 7.00%
Legendary 2.00%
Mythic 1.00%
Small Health Potion131.25%0.313
Common 100.00%
Tank Shard23–2728.74%0.309
Common 24.74%
Uncommon 41.17%
Rare 21.17%
Epic 12.93%
Scattershot23–2720.00%0.200
Uncommon 50.00%
Rare 30.00%
Epic 20.00%
Rogue Shard23–2717.50%0.175
Uncommon 50.00%
Rare 30.00%
Epic 20.00%
Fiber2510.93%0.109
Common 70.00%
Uncommon 25.00%
Rare 5.00%
Fire Claws2510.93%0.109
Common 50.00%
Uncommon 25.00%
Rare 15.00%
Epic 7.00%
Legendary 2.00%
Mythic 1.00%
Warrior Backpack Test2510.93%0.109
Common 70.00%
Uncommon 25.00%
Rare 5.00%
Water2510.93%0.109
Common 70.00%
Uncommon 25.00%
Rare 5.00%
Ravager's Lining23–2710.00%0.100
Uncommon 50.00%
Rare 30.00%
Epic 20.00%
Ravager's Pack23–2710.00%0.100
Uncommon 50.00%
Rare 30.00%
Epic 20.00%
Ravager's Edge23–275.00%0.050
Uncommon 50.00%
Rare 30.00%
Epic 20.00%

Personal loot. Eligible players within 20 m roll independently.

Spawn locations

Not yet mapped.

Synced from game assets on 2026-10-06. Spawn locations are not yet mapped. Loot probabilities are per eligible player, per defeat.