Game database
Support Shard
Spirit Shard aligned to Support domain
Base stats
Resolved by the game’s item preview at this level and rarity, before perks or player bonuses. Some equipment exposes preview stats that do not contribute to every attack.
- Damage
- 0.5
- Accuracy
- 52.6%
- Crit Chance
- 6.86%
- Crit Damage
- 85.7%
- Status Chance
- 16%
- Attack Speed
- 1
Possible perks
Authored contributions are added independently. Slots depend on rarity, roll budget, and eligibility; random candidates are not guaranteed. Ranges shown are at item level 1; each additional item level adds 1% to the rolled perk value.
| Perk | Source / condition | Rarity ranges at base level |
|---|---|---|
| Focus Increases Focus | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Endurance Increases Endurance | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Vitality Increases Vitality | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
| Spirit Increases Spirit | Random slot 1, 2, 3, 4 From Common | Common: 3–6Uncommon: 6–10Rare: 10–16Epic: 16–24Legendary: 24–34Mythic: 34–46 |
Drops from
Game mode
Drop rarity
Level changes item level; it does not increase the table’s drop chance. Playtest modes change equipment and claw-coating rarity and set them to level 50. Chance means at least one matching drop per defeat; average quantity includes repeated rolls and stack sizes.
| Enemy | Item level | Chance / defeat | Avg. quantity | Rarity mix |
|---|---|---|---|---|
| Scavanger Beetle MinionStandard | 1 | 9.23% | 0.092 | Common 50.00% Uncommon 25.00% Rare 25.00% |
| Wolf MinionStandard | 1 | 9.23% | 0.092 | Common 50.00% Uncommon 25.00% Rare 25.00% |
| Wolf-zilla BossVery hard | 1 | 38.99% | 0.390 | Uncommon 20.00% Rare 30.00% Epic 30.00% Legendary 20.00% |
Synced from game assets on 2026-10-06. Spawn locations are not yet mapped. Loot probabilities are per eligible player, per defeat.